Below are spells that can be preformed and practiced freely for any caster under the age seventeen. However, the are only aloud to practice these spells on school grounds or with family. So long as it is not in font of a unknowing human. (Please see the witch teachers page for 18 and older spells.)
Types of Spells
Beginner Cloaking Spells:allow witches to render an object undetectable to the senses or magically undetectable by locator spells, making it so that magic cannot track them.
Beginner Illusion Spells: -Illusion Spell: are an advanced form of Cloaking spells that allow witches to project into the mind of a target and affect the senses to perceive a false reality of a being, location or object which they can then manipulate.
Advanced Illusion Spells: -Message Spell: A Spell that is able to send a message across space. That will only appear to the intended recipient. -Duplication Illusion: Allows the caster to make copies of themselves.
Beginner Biological Spells: -Vision Exchange Spell: The spell works by connecting the sight of two witches, giving one witch the ability to see through the other one's eyes. -Pain Reduction Spell:A spell that can be used to reduce the physical pain of another person. -Glamour Spell: allows the caster to temporarily look like someone else -Body swapping spell: Allows the caster to switch there souls with another. Advanced Biological Spells: -Vision Removal Spell:Causes the target temporary blindness -Healing Spell: A spell that is able to instantaneously heal the injuries of a person through the use of magic much like vampire blood. It is capable of healing someone from a severe car crash. Such spells can be performed at a different levels of speed and effectiveness. -Transformation Pacing Spell:A spell that is able to accelerate or decelerate a werewolf's transformation. -Werewolf Weakening Spell: An enchantment meant to suppress the strength and aggression of a werewolf.
Beginner Locator Spells: -Tracking Spell: A spell that allows a witch to locate a person, by using an object that belonged to said person. -Object Locator Spell: Caster will receive a vision of the object's location.
Beginner Portal Magic: -Small distance portals: Portals use to transport over a town or state
Beginner Defensive Spells: -Injury Protection Spell: The spell protects a target (usually a human) from injuries. Even going as far as to allow the body to quickly recover from damaging magical attacks by a witch. -Room Isolation Spell:A modified version of the Tomb Spell in order to seal a room. Vampires are able to enter but unable to exit it. This spell typically erects an invisible barrier to prevent one from leaving.
Advanced Defensive Spells: -Protection Spell: A powerful spell that allows a witch to prevent her from permanently dying. -Boundary Spell: allow witches to erect invisible barriers surrounding a set space for a set amount of time, preventing beings from entering or leaving said location. However, they do not affect inanimate objects. Several Boundary Spells are tied to astrological events such as lunar or solar phases.
Beginner Offensive Spells: -Sedation Spell: The spell renders the target instantly unconscious when cast.
Advanced Offensive Spells: -Explosion Spell: The spell violently explodes all of the objects surrounding the target while telekinetically moving them towards the target at the same time. -Bone Breaking Spell:The spell allows witches to violently crack the bones of a target.
Beginner Elemental Spells: Ember Spell: A minor spell used to teach new witches to ignite objects on fire Nature Spell:A spell that channels Nature to enhance and accelerate the growth of a flower or plant. Plant Revival Spell: A spell used to channel Nature to revive dead vegetation. Fire Extinguishing Spell: A minor spell used to extinguish small fires in a localized area. Hydrokinesis: The ability to create and manipulate water.
Advanced Elemental Spells: Fire Spell:A spell that is able to create fires or ignite flammable objects such as alcohol. Fire Manipulation Spell:A spell that is able to decrease and increase the intensity of a fire. Plant Deactivation Spell: A spell used to contaminate plant life along with any mystical properties it may possess thus, rendering it useless as a magical ingredient. -Suffocation Spell:The spell which allows the castor to rapidly restrict the target's airways, stopping air from flowing and causing them to asphyxiate. Electrokinesis: Allows the caster to shoot extremely powerful beam-like blasts of pure electricity.
Beginner Enchantments: -Object-Restoration Spell: The object that the witch is holding will return to it's original state, such as burnt wood fixing itself.