Werewolf-Vampire-Hybrid
Abilities: Super Speed, Super Strength, Enhanced agility, Super Durability, Super senses, Super Healing (Faster then both,) Werewolf Bite, Werewolf bite cure, Immortality, Day walking. Weaknesses: Wood, Wolfsbane, Vervain, magic, Broken Neck, Magic How to Kill them: Decapitation, Heart Extraction, Steak to the heart. How to turn into one: To become a hybrid, a werewolf must have a vampire blood in there system. After a werewolf dies with the blood in their system, their transformation will be successful only if the wolf completes his/her transition by drinking the blood of a human. |
Vampire-Witch-hybrid
Abilities: Spell Casting, Super Strength, Super Speed, Super Agility, Super Senses, Super Durability, Healing, Immortality, Daytime Walking, Enhanced Emotion, Mind Compulsion, Weaknesses: Fear, need to be invited in, herbs, vervin, Wood, Enhanced Emotion, Fire, Decapitation, Heart Extraction, Herbs, Magic How To Kill: Broken Neck, Decapitation, Wood, Magic, Heart extraction, vervin, werewolf bite. How to turn into one: Vampire witch hybrid are the rarest of all the three. Because Siphoners are the only known beings who could be both witch and vampire. Once turned into a Vampire they fall into a loophole in Nature's laws that allowed them to not only retain their ability to siphon magic, but to channel the magic of their own vampirism, which essentially gives them a limitless source of power. |
Witch- Werewolf Hybrid
Abilities: Potion Brewing, Spell Casting, Super Strength, Super Speed, Super Durability, Healing Factor, Super Senses, Transformation control, Werewolf Bite Weaknesses: Fear, herbs, vervin, Wood, Fire, Herbs, Wolfsbane, Magic, Mortality How To Kill: Broken Neck, Decapitation, Wolfsbane, Magic, Heart extraction How to Turn into one: A witch born with and triggers the werewolf gene. Scratched or bitten and turns. |